[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlaySound(key="$d_avg_airridsrn", volume=1, loop=true, channel="ai")] [Delay(time=1.5)] [SoundVolume(volume=0.2, channel="ai",fadetime=4)] [PlaySound(key="$d_avg_telegraph_loop", volume=1, loop=true, channel="e")] [PlaySound(key="$d_avg_recorderglitch", volume=1)] [Delay(time=1)] “这里是调度中心。” “目标已锁定,正向涅瓦湖方向移动。” “各单位暂停炮火打击,依计划包围坐标位置。” “坐标已发往终端。” ...... [dialog] [StopSound(channel="e", fadetime=3)] [StopSound(channel="ai", fadetime=3)] [PlayMusic(key="$darkness_03_loop", volume=0.6)] [Background(image="bg_newiceforest_2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1", duration=1, isblock=true)] [name="阿米娅"]Raidian,你们成功穿越树林了吗? [dialog] [charslot(slot = "m", focus="n")] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_square_common", char = "Raidian", switch = true, style = 1,offset = "-450,125", channel = 3)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#5$1", duration = 0)] [Delay(time=0.5)] [name="Raidian"]先遣队已经到达会合地点。 [dialog] [interlude(channel = 3, switch = false)] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_square_common", char = "阿洛伊泽", switch = true, style = 1,offset = "450,125", channel = 4)] [interlude(channel = 4, type = 3, slot = "m", switch = true, pfrom = "480,-80", pto="480,-80", name = "avg_npc_1966_1#4$1", duration = 0)] [Delay(time=0.5)] [name="阿洛伊泽"]第一批接应载具到了,等待后续载具抵达还需要一点时间。 [dialog] [name="阿洛伊泽"]抱歉,事先没有料想到会是这样紧急的状况。 [interlude(channel = 4, switch = false)] [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]Raidian,你有监测到集团军后续动向吗? [charslot(slot = "m", focus="n")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#3$1", duration = 0)] [name="Raidian"]还没有......自从我们进行全域广播后,集团军的军用频段就沉默了。他们应该已经有所防范,我们暂时没法掌握集团军的更多动向。 [name="Raidian"]这里太安静了,反而让人有些不安...... [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#2$1", duration = 0)] [name="Raidian"]阿米娅,你们一定要注意隐藏行踪。 [interlude(channel = 3, switch = false)] [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]明白,我们会小心的。 [charslot(slot = "m", focus="n")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#4$1", duration = 0)] [name="Raidian"]好,保持联络。Mantra的情况怎么样? [interlude(channel = 3, switch = false)] [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]Mantra女士还处于脱力状态,精神也尚未恢复。别乔克他们帮忙搭了一个简易担架—— [charslot(slot = "m", focus="n")] [interlude(channel = 3, switch = false)] [name="Mantra"]阿米娅。 [charslot(slot = "m", name = "avg_1037_amiya3_1#5$1")] [name="阿米娅"]Mantra女士!您不该继续“说话”了...... [charslot(slot = "m", focus="n")] [name="Mantra"]我已经清醒。请告诉极境,我能站起来自己行动。 [charslot(slot = "m", name = "avg_1037_amiya3_1#5$1")] [name="阿米娅"]不,您不能。 [charslot(slot = "m", focus="n")] [name="极境"]我就说还不能! [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#6$1", duration = 0)] [name="Raidian"]Mantra,记得上次煌因为任务受伤必须卧床半月的时候吗?我们甚至都没让她脚尖沾地超过一秒。 [name="Raidian"]现在,你也别想。 [interlude(channel = 3, switch = false)] [name="Mantra"]......情况不同。 [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#5$1", duration = 0)] [name="Raidian"]唔。或者各退一步吧,等你们顺利穿越树林,你在我和极境当中选一个当你的拐杖。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [interlude(channel = 3, clear = true)] [interlude(channel = 4, clear = true)] [charslot] [charslot(slot = "r", name = "avg_npc_1969_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_4207_branch_1#1$1", posfrom="-200,0", posto="0,0", duration=1.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_4207_branch_1#10$1", focus="l")] [name="别乔克"]走过去,穿越结冰的,湖面,前面就是......圣骏堡吗? [name="别乔克"]我听说,感染者......都不能进入,移动城市。 [charslot(slot = "r", name = "avg_npc_1969_1#1$1", focus="r")] [name="矿工"]还没感染的时候,我也没去过移动城市。进矿区之前我都待在村子里,直到天灾降临,把村里多数人都变成了感染者。 [name="矿工"]不过那些人不是说不需要我们自己走过去吗?会有载具来接,就像我们之前找到过的那些。 [name="矿工"]我记得尼克托那小子就是从圣骏堡来的,只可惜他现在不在这儿。 [name="矿工"]“小枝条”,你说尼克托和雷尔金他们,现在正在做什么呢?他们走得早些,会不会已经到那个什么农庄里去了? [delay(time=0.5)] [charslot(slot = "l", name = "avg_4207_branch_1#2$1", focus="l")] [name="别乔克"]也、也许......是的。 [name="别乔克"]我希望,是这样。 [dialog] [charslot] [stopmusic(fadetime=2)] [PlaySound(key="$d_avg_drone", volume=0.5)] [Delay(time=0.5)] [PlaySound(key="$d_avg_tankbiggun", volume=0.3)] [Delay(time=0.5)] [PlaySound(key="$d_avg_tankbiggun", volume=0.5)] [Delay(time=1.5)] [name="Mantra"]......所有人,马上就近寻找掩体卧倒! [dialog] [CameraShake(duration=1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_wilderness_n",screenadapt="coverall")] [PlayMusic(intro="$shatterpoint_01_intro", key="$shatterpoint_01_loop", volume=0.6)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1730_1#6$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1966_1#1$1", focus="n")] [name="Raidian"]——! [charslot(slot = "l", name = "avg_npc_1966_1#11$1", focus="l")] [name="阿洛伊泽"]轰炸——在树林那边!集团军抵达了?! [charslot(slot = "r", name = "avg_npc_1730_1#6$1", focus="r")] [name="Raidian"]我探测到了......就在刚刚,又有一支军队从东面发起了进攻。 [name="Raidian"]他们好像掌握了我们的位置......他们准备把我们往涅瓦湖的方向驱赶。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "l", name = "avg_npc_1966_1#6$1", focus="l")] [name="阿洛伊泽"]他们疯了!这里已经是中央区的地界,集团军不可能不清楚这意味着什么! [dialog] [PlaySound(key="$d_avg_recorderglitch", volume=1)] [Delay(time=1)] [SoundVolume(volume=0.2, channel="sn",fadetime=2)] [charslot(slot = "r", name = "avg_npc_1730_1#6$1", focus="r")] [name="Raidian"]“圣骏堡的安全受到威胁......集团军......即将消灭敌人。” [name="Raidian"]这是公开广播,他们还在向圣骏堡发送信号,声称这是剿灭叛乱的行动! [charslot(slot = "l", name = "avg_npc_1966_1#1$1", focus="l")] [name="阿洛伊泽"]不......不不不......哈......原来,原来是这样...... [charslot(slot = "l", name = "avg_npc_1966_1#5$1", focus="l")] [name="阿洛伊泽"]屠杀,驱赶......集团军就是要打着平叛的幌子陈兵圣骏堡城下,用炮口对准圣骏堡的城门,再去和议会谈判! [name="阿洛伊泽"]这就是他们的目的......这就是他们用远北几十万人的性命,想要达成的结果。 [dialog] [charslot(slot = "l", focus="n")] [PlaySound(key="$transmission", volume=1)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1730_1#6$1", focus="r")] [name="Raidian"]阿米娅,听得到吗? [name="Raidian"]在你们东侧有集团军的部队,注意躲避—— [dialog] [charslot(slot = "l", focus="n")] [PlaySound(key="$d_avg_telegraph_loop", volume=1, loop=true, channel="e")] [PlaySound(key="$d_avg_recorderglitch", volume=1)] [StopSound(channel="e", fadetime=4)] [Delay(time=2)] [charslot(slot = "r", name = "avg_npc_1730_1#6$1", focus="r")] [name="Raidian"]......磁暴影响很强烈,这个距离没有办法建立稳定通讯。 [name="Raidian"]阿洛伊泽,大部队的人很快就会到达,我需要你留在这里指挥大家有序登上载具撤离。 [charslot(slot = "l", name = "avg_npc_1966_1#11$1", focus="l")] [name="阿洛伊泽"]女士,那您? [charslot(slot = "r", name = "avg_npc_1730_1#6$1", focus="r")] [name="Raidian"]我必须回去,为他们指引撤离的方向。 [charslot(slot = "l", name = "avg_npc_1966_1#11$1", focus="l")] [name="阿洛伊泽"]你要把我和这些撤离的载具留在一起?你就不怕我丢下你们自己逃回圣骏堡? [charslot(slot = "r", name = "avg_npc_1730_1#5$1", focus="r")] [name="Raidian"]如果那是你最终的决定,我也希望你可以提前通知我。 [name="Raidian"]罗德岛会另想办法。 [charslot(slot = "l", name = "avg_npc_1966_1#11$1", focus="l")] [name="阿洛伊泽"]你...... [charslot(slot = "l", name = "avg_npc_1966_1#1$1", focus="l")] [name="阿洛伊泽"]呵......那个叫罗德岛的地方,都是和你一样的人吗? [charslot(slot = "r", name = "avg_npc_1730_1#1$1", focus="r")] [name="Raidian"]......他们都是比我勇敢许多的人。 [name="Raidian"]这里的指挥就交给你了,“中士”。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_newiceforest_2",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [CameraShake(duration=1, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n", volume=0.6)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [CameraShake(duration=3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=0.5)] [charslot(slot = "m", name = "avg_npc_1969_1#1$1", posfrom="-200,0", posto="0,0", duration=0.5, isblock=true)] [name="矿工"]在追我们的到底是什么东西?简直像是凭空出现—— [charslot] [name="Mantra"](踉跄) [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "char_401_elysm_na_1#6")] [name="极境"]队长小心! [charslot(slot = "m", name = "char_401_elysm_na_1#8")] [name="极境"]集团军在无差别轰炸,我们是不是得换条路? [charslot] [charslot(slot = "l", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]极境先生,你能联络上Raidian吗?先遣队的处境可能会比我们的更加危险! [dialog] [charslot(slot = "l", focus="n")] [PlaySound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760", style=0 ,switch = true, offset = "250,0", channel = 3,tsfrom = "0,1", tsto="1,1",tsduration = 0.5)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "260,0", pto="260,0", name = "avg_npc_1730_1#6$1", duration = 1)] [Delay(time=0.5)] [name="Raidian"]阿米娅!你们在哪儿? [interlude(channel = 3, switch = false)] [charslot(slot = "l", name = "avg_1037_amiya3_1#4$1", focus="l")] [name="阿米娅"]我们还在涅瓦湖东岸的树林里!我们正在遭受集团军的炮火攻击—— [charslot(slot = "l", focus="n")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "260,0", pto="260,0", name = "avg_npc_1730_1#6$1", duration = 0)] [name="Raidian"]集团军在东边增派了部队,我们现在只能尽快穿过涅瓦湖!穿过涅瓦湖......就到圣骏堡了。 [name="Raidian"]集团军未经允许不能踏上涅瓦湖西岸的土地,这是他们最后的底线,也是我们现在唯一的生路。 [name="Raidian"]阿米娅,无论如何,我们必须赶在集团军彻底合围之前尽快穿过涅瓦湖—— [dialog] [PlaySound(key="$transmission", volume=1)] [interlude(channel = 3, clear = true, tsto="0,1", tsduration=0.5)] [Delay(time=1)] [charslot(slot = "l", name = "avg_1037_amiya3_1#4$1", focus="l")] [name="阿米娅"]Raidian?Raidian?! [dialog] [charslot(slot = "l", focus="n")] [PlaySound(key="$d_avg_recorderglitch", volume=1)] [Delay(time=1)] [name="Raidian"]磁暴——通讯—— [name="Raidian"]——向西南——冰面—— [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="66_g8_farnorthtundra_aurora",screenadapt="coverall")] [bgeffect(name="$eb_blizzard",layer=1)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]请大家不要使用任何照明设备,我们只能摸黑前进,尽快穿过冰面。 [name="阿米娅"]一直向西南......我会给大家指引方向。 [charslot(slot = "m", name = "avg_4207_branch_1#4$1")] [name="别乔克"]我明白。看着星星,有方向—— [dialog] [charslot] [CameraShake(duration=1, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n", volume=0.6)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [CameraShake(duration=3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Delay(time=1)] 零星的炮弹开始像惊雷一样砸下,而后在人群中央炸开。破片四散,巨大的冲击将原本聚集的队伍轻易截断成两半。 [charslot(slot = "m", name = "avg_4207_branch_1#6$1")] [name="别乔克"]毕扬叔叔——! [dialog] [charslot] [PlaySound(key="$d_gen_surfacefrozen", volume=1)] [delay(time=1)] 横亘在中间的,是开裂的冰面和因来不及反应而坠落其中的同伴。 [dialog] [PlaySound(key="$d_avg_crwddiscuss_outside", volume=1, loop=true, channel="cr")] [StopSound(channel="cr", fadetime=6)] [name="惊慌的矿工"]啊!! [name="惊慌的矿工"]冰面还在开裂——我们过不去了! [charslot(slot = "m", name = "avg_1037_amiya3_1#4$1")] [name="阿米娅"]先往另一头跑!不要过来! [charslot(slot = "m", name = "char_401_elysm_na_1#8")] [name="极境"]阿米娅,他们越来越近了! [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]极境先生,能联系上Raidian吗?! [name="阿米娅"]队伍被打散了,现在有一些落单的矿工需要接应,就在刚才落弹位置的西北方—— [dialog] [charslot] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760", style=0 ,switch = true, offset = "0,0", channel = 3,tsfrom = "0,1", tsto="1,1",tsduration = 0.5)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "10,0", pto="10,0", name = "avg_npc_1730_1#6$1", duration = 1)] [Delay(time=0.5)] [name="Raidian"]收到。 [name="Raidian"]我正在赶过去。 [interlude(channel = 3, clear = true)] [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="恍惚的矿工"]嘶——呜...... [charslot(slot = "m", name = "avg_4207_branch_1#7$1")] [name="别乔克"]达雅,你的腿上,有血......我帮你,止血! [dialog] [charslot] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "m", name = "avg_npc_501_1#1$1", posfrom="-200,0", posto="0,0", duration=1)] [Delay(time=1.5)] [name="医疗干员"]我来帮忙—— [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="恍惚的矿工"]呼......不。别乔克,就把我丢在这里吧。 [name="恍惚的矿工"]我身上还有打火石。你留根干柴给我,然后就走。我帮你们引开那些家伙,能拖一会儿是一会儿。 [charslot(slot = "m", name = "avg_4207_branch_1#5$1")] [name="别乔克"]达雅,我扶着你。我可以,扶着你! [name="别乔克"]不要......不要放弃。 [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]是的,不要放弃!血马上就能止住了,等到载具上,我们就能为你进行进一步的包扎—— [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="恍惚的矿工"]但那些不停扔出源石炸弹的家伙不会等!他们正在把我们当野生的裂兽一样驱赶,你们难道都没有发现吗? [name="恍惚的矿工"]如果只是为了杀死我们,那把经过的所有地方都点燃,都炸成废墟,也能达成目的。 [name="恍惚的矿工"]我不信他们没有这样的能力。 [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]......但这不是我们应该放弃的理由...... [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="恍惚的矿工"]你不了解。在没被扔进矿井之前,我是个猎户,我知道有些城里人最喜欢的游猎项目是什么。 [name="恍惚的矿工"]他们最喜欢把猎物驱赶到一起,先打死一两只,然后观赏剩下的猎物在包围圈内激烈反抗。 [name="恍惚的矿工"]说真的,我甚至都不确定自己能不能至少引开他们一小会儿,但我得试试。 [name="恍惚的矿工"]只是腿上被炸了个洞,没什么大不了的,就是往东边爬,我也能爬出几十米路。 [name="恍惚的矿工"]所以别再浪费时间了,把干柴留下,你们......快走。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="恍惚的矿工"]走! [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [bgeffect] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="sn")] [SoundVolume(volume=1, channel="sn",fadetime=2)] [verticalbg(imagegroup="66_i15_4/66_i15_3/66_i15_2/66_i15_1", solidwidth=1280, solidheight="720/720/720/625", y=540)] [largebgtween(duration = 30, yFrom = 1800, yTo = 800, block = false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] [name="担忧的干员"]请大家有序登上载具!我们会在这里停留十五分钟,不必—— [name="担忧的干员"]——拥挤...... 干员的声音突然小了下去,她发现队伍既没有拥挤,也没有人推攘。 人群只是沉默着,不断前行。 [dialog] [PlaySound(key="$d_avg_footsteps_flock", volume=1)] [SoundVolume(volume=0.2, channel="sn",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [verticalbg] [Background(image="bg_wilderness_n",screenadapt="coverall")] [Delay(time=1)] [SoundVolume(volume=1, channel="sn",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1966_1#4$1")] [name="阿洛伊泽"]......我得说,我从没见过这么安静有序的撤离行动。 [name="阿洛伊泽"]连以治军严苛闻名的第一集团军可能都做不到这样。 [charslot(slot = "m", name = "avg_npc_1560_1#1$1")] [name="担忧的干员"]这是好事吧? [charslot(slot = "m", name = "avg_npc_1966_1#4$1")] [name="阿洛伊泽"]还是有点反常,不是吗?就好像他们的求生本能都没在起作用一样。 [charslot(slot = "m", name = "avg_npc_1966_1#3$1")] [name="阿洛伊泽"]算了,也可能是我多心。 [name="阿洛伊泽"]你的队长还在最后面收尾,你不担心吗? [charslot(slot = "m", name = "avg_npc_1560_1#1$1")] [name="担忧的干员"]队长是我们当中救援经验最丰富的。 [charslot] 干员踮脚抬头,视线越过与漆黑冰面融为一体的人群,尝试寻找队长的身影。 但她看到的只有最远处刺目的红。 [charslot(slot = "m", name = "avg_npc_1560_1#1$1")] [name="担忧的干员"]难道他们真的停在了那里...... [dialog] [charslot] [PlaySound(key="$d_sp_ballista",volume=0.3)] [delay(time=0.5)] [PlaySound(key="$d_avg_explosion_stone",volume=0.3)] [delay(time=1)] [playsound(key="$d_gen_transmissionget", volume=1)] [Delay(time=1)] [name="Raidian"]敌人开始轰炸冰面了! [name="Raidian"]我没有联系上驾驶员,需要附近的人去让她将载具保持启动状态,以便随时撤离。 [name="Raidian"]收到回复! [charslot(slot = "m", name = "avg_npc_1560_1#1$1")] [name="担忧的干员"]收、收到! [name="担忧的干员"]阿洛伊泽小姐,您先上载具吧,这里有我—— [charslot(slot = "m", name = "avg_npc_1966_1#1$1")] [name="阿洛伊泽"]不,你先上去,为你的队长去和驾驶员沟通。 [charslot(slot = "m", name = "avg_npc_1966_1#3$1")] [name="阿洛伊泽"]我—— [name="阿洛伊泽"]我留在这里。 [dialog] [StopSound(channel="sn", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [verticalbg(imagegroup="66_i16_4/66_i16_3/66_i16_2/66_i16_1", solidwidth=1280, solidheight="720/720/720/625", xScale=0.9, yScale=0.9)] [largebgtween(duration = 20, yFrom = 600, yTo = 750, block = false)] [Delay(time=1)] [PlayMusic(key="$m_avg_ursusspecial_loop", volume=0.6)] [PlaySound(key="$d_avg_cndlbrn", volume=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] 转移了近卫军注意的是一簇火。 起先只是一簇,站在队伍最后的某个人举起的火。 没人听到他是否说了什么,也没人知道他为什么要这样做。那人似乎只是停下脚步,举起火,然后开始往回走。 [name="矿工"]谁点了火?不是说不能照明—— [name="矿工"]是基安。 [name="矿工"]基安?以前给大伙做打火石的那个?他刚才还给了达雅干木柴。 [name="矿工"]是他。他在往回走,可东边都是军队!难道他也要去送死? [name="矿工"]他要做和达雅一样的事。 [name="矿工"]可明明我们马上就能得救—— [name="矿工"]我也有打火石,我也有干木柴。 [name="矿工"]你要做什么? [name="矿工"]冰面被轰炸了,他们不会放过我们。如果什么也不做,这样下去...... [name="矿工"]没人能活。 [name="矿工"]可我想活下来,我想去圣骏堡! [name="矿工"]但本来我们会死在矿区里的,记得吗?和乌萨斯所有感染者一样。 [name="矿工"]可如果现在我们能让在最前面的其他同伴,让那些来救我们的年轻人活下去...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [verticalbg(imagegroup="66_i17_4/66_i17_3/66_i17_2/66_i17_1", solidwidth=1280, solidheight="720/720/720/625", xScale=0.9, yScale=0.9)] [largebgtween(duration = 20, yFrom = 1100, yTo = 1300, block = false)] [PlaySound(key="$d_avg_cndlbrn", volume=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_cndlbrn", volume=0.5)] [Delay(time=0.5)] [PlaySound(key="$d_avg_cndlbrn", volume=1)] [name="矿工"]就会有人记得这里发生了什么,比我们这些老东西记得更久、更清楚。 火从一支火把的顶端,传递到另一支火把的顶端。 一个人放弃了生路,接着是第二个、第三个、第四个...... 越来越多还未登上载具的矿工举起火,开始往回走去。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [curtain] [verticalbg(imagegroup="66_i18_4/66_i18_3/66_i18_2/66_i18_1", solidwidth=1280, solidheight="720/720/720/720",y=2160)] [largebgtween(duration = 50, yFrom = 2160, yTo = 0, block = false)] [delay(time=1)] [PlaySound(key="$d_avg_bionicuavs", volume=0, loop=true, channel="bi")] [SoundVolume(volume=0.2, channel="bi",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_footsteps_flock", volume=1)] 他们走向基安,走向达雅,走向所有被抛在身后的脚印,也走向那愈发逼近的威胁。 [name="别乔克"]他们......不能把我们再......掩埋。 [name="别乔克"]不能。 [name="矿工"]没错,他们不能再把我们悄无声息地掩埋,无论是埋在雪里,还是埋在矿井里、湖水里! [name="矿工"]我们从兄弟姊妹的手里取走火,点起光,照亮路...... [name="矿工"]我们在这里,是要让整个乌萨斯都看见—— [name="矿工"]看见我们曾经活过。 [dialog] 主动选择殿后的矿工们,在寒夜中次第举起火把。 他们选择暴露自己的位置,于冰面上形成一条清晰而稳定的火带。 “乌萨斯无法将今夜像往常一样掩埋。”他们这样坚信。 [dialog] [SoundVolume(volume=0.5, channel="bi",fadetime=2)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=5, ystrength=5, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_shipwhistle", volume=1)] [delay(time=2)] 而在这火光的尽头,红色的眼睛并未停止注视。 [dialog] [PlaySound(key="$d_avg_mechwarrior", volume=1)] [Delay(time=1.5)] [PlaySound(key="$d_avg_tankbiggun", volume=0.5)] [Delay(time=1)] [PlaySound(key="$d_avg_tankbiggun", volume=0.8)] [stopmusic(fadetime=2)] [StopSound(channel="bi", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [verticalbg] [curtain] [PlaySound(key="$d_avg_snowstormflp", volume=1, loop=true, channel="sn")] [Background(image="66_g8_farnorthtundra_aurora",screenadapt="coverall")] [bgeffect(name="$eb_blizzard",layer=1)] [Delay(time=1)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion_stone")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [StopSound(channel="sn", fadetime=2)] [PlayMusic(intro="$m_avg_prts_intro", key="$m_avg_prts_loop", volume=0.6)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_gen_surfacefrozen", volume=1)] [delay(time=2)] 轰炸仍在持续,冰面仍在开裂,不断有人从那些翕张的大口中坠落。 直到被吞没的最后一秒,他们都高喊着举起手中燃烧的火把,只有声音中微不可闻的颤抖,泄露了他们的恐惧。 不可能不害怕,不可能不畏缩。 但他们还是高举着火,试图用自己的死,为身后的人换来生。 即使罗德岛众人试图阻止,也没有一个人听从。 [charslot(slot = "m", name = "char_401_elysm_na_1#8")] [name="极境"]阿米娅,轰炸还在持续!阿洛伊泽那边的载具已经满员,等待后续载具抵达还需要时间—— [charslot(slot = "m", name = "char_401_elysm_na_1#7")] [name="极境"]阿米娅! [charslot(slot = "m", name = "avg_1037_amiya3_1#10$1")] [name="阿米娅"]为什么......他们为什么要这么做...... [name="阿米娅"]我们得继续阻止他们,不能这样下去—— [charslot(slot = "m", name = "avg_4204_mantra_1#3$1")] [name="Mantra"]我现在的能力不足以阻拦这么多人。 [name="Mantra"]但是阿米娅,这里一定有我们能做到的事。 [charslot(slot = "m", name = "avg_1037_amiya3_1#2$1")] [name="阿米娅"]Mantra女士......! [name="阿米娅"]我能感觉到,我能感觉到他们...... [name="阿米娅"]他们的......愤怒。 [name="阿米娅"]这份情感太强大了,就好像他们自己都要被这愤怒烧成灰烬一样。 [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]......不能...... [name="阿米娅"]不能这样下去了。 [charslot(slot = "m", name = "avg_1037_amiya3_1#4$1")] [name="阿米娅"]必须—— [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="阿米娅"]这场屠杀必须停止! [charslot] 愤怒,相似的愤怒。 这是阿米娅一直以来都在努力克制的情绪,这是她永远不会放任的情绪。 愤怒如同眼中的星火一样点燃了阿米娅的心脏,流向她的指尖。 [dialog] [musicvolume(volume=0.2, fadetime=0.5)] [PlaySound(key="$d_avg_humanchange", volume=1)] [delay(time=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“即使我不报复也不怀恨,我也有永远愤怒下去的权利!”", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] 青与黑的长剑,怒火打磨的长剑,如愿再度出现在她手中。 [dialog] [image] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [Background(image="66_g8_farnorthtundra_aurora", screenadapt="coverall", xScale=1.4, yScale=1.4, y=-200, fadetime=0)] [focusout(type="bg", id="66_g8_farnorthtundra_aurora", from=0, to=1, duration=0.1, block=false)] [charslot(slot = "m", name = "avg_1037_amiya3_1#4$1", posfrom="60,-30", posto="60,-30", duration=0)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.6, duration = 0)] [PlaySound(key="$d_avg_humanchange", volume=1)] [delay(time=0.4)] [musicvolume(volume=0.6, fadetime=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="阿米娅"]影霄—— [dialog] [PlaySound(key="$firestorm", volume=1)] [PlaySound(key="$d_sp_chixiaobadao", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [bgeffect(name="$eb_hoshiguma_boost_down",layer=2)] [backgroundTween(yFrom=0, yTo=150, duration=10)] [charslot(slot = "m", name = "avg_1037_amiya3_1#4$4", duration=0)] [charslot(slot = "m", posfrom="0,350", posto="0,420", duration=10)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.6, duration = 0)] [Blocker(a=0, r=255,g=255, b=255, fadetime=2, block=true)] [Delay(time=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [bgeffect] [charslot] [curtain] [Background] [focusout(type="bg", id="66_g8_farnorthtundra_aurora", from=1, to=0, duration=0.1, block=false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_tswordlight", volume=1)] [PlaySound(key="$d_avg_swrdgnlght", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Image(image="66_i24", screenadapt="coverall")] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [PlaySound(key="$d_avg_firerockfall", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Delay(time=0.5)] [PlaySound(key="$d_avg_mgctrntsrkshld", volume=1)] [Delay(time=0.5)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_drkcludsthdr", volume=0, loop=true, channel="dr")] [SoundVolume(volume=1, channel="dr",fadetime=2)] [playsound(key="$d_avg_churchfire", loop=true, channel="f", volume=0)] [SoundVolume(volume=0.4, fadetime=2,channel="f")] [delay(time=2)] 随着挥剑的动作,青色的火焰自剑锋处喷薄而出,高度凝结的能量束瞬间就在冰上划出一堵火墙,那也是一道漫长而明确的分界线。 一侧,是裂痕正在扩散的冰面和被挡在火墙之外的炮弹。 另一侧,是渺小的卡特斯与手举火焰的感染者。 [name="阿米娅"]你们...... 而后,阿米娅将剑指向对岸,指向那将人如牲畜般驱赶与杀戮的源头——集团军。 [dialog] [SoundVolume(volume=0.2, channel="f",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [Sticker(id="st1", multi = true, text="“在此停下。”", x=300, y=350, alignment="center", duration=1, size=28, delay=0.04, width=700)] [Sticker(id="st1", duration=1, block = false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [SoundVolume(volume=0.4, channel="f",fadetime=2)] [PlaySound(key="$d_gen_thunders_amb", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 剑锋闪烁,青焰升腾,她以此告诫制造屠杀的刽子手,无论是炮火、士兵,还是军舰本身,在怒火消弭、背弃都得到清算前...... 这界线他们将永不可跨越。 [dialog] [StopSound(channel="f", fadetime=2)] [PlaySound(key="$d_avg_firerockfall", volume=1)] [Delay(time=1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=5, ystrength=5, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [SoundVolume(volume=0.4, channel="dr",fadetime=2)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [charslot] [verticalbg(imagegroup="66_i18_4/66_i18_3/66_i18_2/66_i18_1", solidwidth=1280, solidheight="720/720/720/625")] [largebgtween(duration = 0, yFrom = 1240, yTo = 0, block = false)] [Delay(time=1)] [PlaySound(key="$d_avg_bionicuavs", volume=0, loop=true, channel="bi")] [SoundVolume(volume=1, channel="bi",fadetime=2)] [PlaySound(key="$d_avg_warning_scifi", volume=1)] [CameraShake(duration=4, xstrength=5, ystrength=5, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] “报告,前方检测到来源不明的高能量源石反应。” “......谨慎观察,暂缓推进。” “收到。” [dialog] [StopSound(channel="dr", fadetime=2)] [StopSound(channel="bi", fadetime=2)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=4, block=true)] [verticalbg] [bgeffect(name="$eb_blizzard",layer=1)] [Background(image="66_g8_farnorthtundra_aurora",screenadapt="coverall")] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="sn")] [SoundVolume(volume=1, channel="sn",fadetime=2)] [Delay(time=1)] [PlaySound(key="$d_avg_tankbiggun", volume=0.5)] [musicvolume(volume=0.4, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [Delay(time=1.5)] [PlaySound(key="$d_avg_tankbiggun", volume=0.2)] [Delay(time=1)] [charslot(slot = "m", name = "char_401_elysm_na_1#6")] [name="极境"]......他们要停火了? [dialog] [PlaySound(key="$transmission", volume=1)] [interlude(maskid = "group_interclude_square_common", char = "Raidian", switch = true, style = 1,offset = "-450,125", channel = 3)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#3$1", duration = 0)] [Delay(time=0.5)] [charslot(slot = "m", focus="n")] [name="Raidian"]没有,轰炸还在持续,只是频率减弱了。 [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#6$1", duration = 0)] [name="Raidian"]阿米娅,你已经成功挡住了部分攻击,请尽快归队。 [interlude(channel = 3, switch = false)] [charslot(slot = "m", name = "char_401_elysm_na_1#8")] [name="极境"]支援的载具应该很快就要到达了,准备撤离! [charslot(slot = "m", name = "avg_1037_amiya3_1#6$4")] [name="阿米娅"]......不。 [name="阿米娅"]我留在最后,等所有人都离开。 [charslot(slot = "m", name = "char_401_elysm_na_1#6")] [name="极境"]等一下......有新的情况! [name="极境"]西边好像有载具正在向我们加速驶来,但那不是我们的载具——好像是卡车! [name="极境"]他们直接开上了冰面! [charslot(slot = "m", focus="n")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "-450,20", pto="-435,20", name = "avg_npc_1730_1#6$1", duration = 0)] [name="Raidian"]全体戒备—— [dialog] [StopSound(channel="sn", fadetime=2)] [interlude(channel = 3, switch = false)] [PlaySound(key="$transmission", volume=1)] [interlude(maskid = "group_interclude_square_common", char = "Mon3tr", switch = true, style = 1,offset = "450,125", channel = 4)] [interlude(channel = 4, type = 3, slot = "m", switch = true, pfrom = "455,-20", pto="455,-20", name = "avg_4179_monstr_1#10$1", duration = 0)] [Delay(time=0.5)] [name="Mon3tr"]Raidian!这东西终于派上用场了,是我们!我和博士,还有科谢尼娅—— [dialog] [charslot(slot = "m", focus="n")] [interlude(channel = 3, switch = false)] [interlude(channel = 4, switch = false)] [Decision(options="还有柳德米拉。;还有干员弑君者。", values="1;2")] [Predicate(references="1;2")] [Decision(options="罗德岛......;准备集合。", values="1;2")] [Predicate(references="1;2")] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [interlude(channel = 4, clear = true)] [interlude(channel = 3, clear = true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1)] [charslot(slot = "m", name = "avg_4179_monstr_1#12$1", posfrom="-200,0", posto="0,0", duration=0.5, isblock=true)] [Delay(time=0.5)] [name="Mon3tr"]阿米娅! [charslot(slot = "m", name = "avg_1037_amiya3_1#5$4")] [name="阿米娅"]博士!Mon3tr!你们怎么—— [name="阿米娅"]而且干员弑君者......? [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_1502_crosly_1#1$1", duration=1.5, isblock=true)] [Delay(time=0.5)] [name="弑君者"]赶路的时候没时间闲聊,我也有很多问题要问。 [name="弑君者"]但现在,先上车。 [dialog] [charslot] [Decision(options="托卡车互助会的福。;之后告诉你。", values="1;2")] [Predicate(references="1;2")] [Decision(options="大家都还好吗?", values="1")] [Predicate(references="1")] [charslot(slot = "m", name = "avg_4204_mantra_1#8$1")] [name="Mantra"]不会让你失望。 [dialog] [charslot] [PlaySound(key="$transmission", volume=1)] [Delay(time=1.5)] [name="Raidian"]还好。叙旧可以留到之后,我们必须尽快撤离了。 [dialog] [Decision(options="对。总之,干员Mon3tr,干员弑君者......;以及{@nickname},归队。", values="1;2")] [Predicate(references="1;2")] 涅瓦湖西南岸岗哨的所有监控光束,在快速扫过冰面上的幸存者之后,指向对岸的集团军。 白光散射,与红光无声对峙,而后,轰炸的频率再度减弱。 [dialog] [PlaySound(key="$d_avg_telegraph_loop", volume=1, loop=true, channel="e")] [PlaySound(key="$d_gen_transmissionget", volume=1)] [Delay(time=1.5)] “各单位注意,这里是调度中心。” “应圣骏堡急电要求,各单位立即停火。” “重复,各单位立即停火。” “收到回复。” “......” “......” “......” “收到。” [StopSound(channel="e", fadetime=3)] [charslot(slot = "m", name = "char_401_elysm_na_1#9")] [name="极境"]这回好像是......真的停了。 [charslot(slot = "m", name = "avg_1037_amiya3_1#8$4")] [name="阿米娅"]而且,全员都归队了。 [charslot(slot = "m", name = "avg_1037_amiya3_1#9$4")] [name="阿米娅"]太好了...... [dialog] [charslot] [Decision(options="是的......", values="1")] [Predicate(references="1")] [Decision(options="看来,我们都赶上了。", values="1")] [Predicate(references="1")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [bgeffect] [stopmusic(fadetime=2)] [charslot] [Background] [Image]